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Showing posts from February, 2024

Screen Menu for IPhone

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This progress is an extension to the print menu that is displayed as a UX based project in my portfolio. I utilized the same aesthetic and approach for this concept restaurant and created an app prototype in Figma for it. This responsive design allows for seamless menu viewing in an interface rather than a graphic design. Color palettes were consistent along with logo creation, and Adobe tools were used to create a digital experience for users that provides more information about what the Mapleleaf Cafe and Bistro actually is! Screen Menu in Figma: Draft 1: Draft 2: Final Draft: Reflecting back on this project, I can say that I really do enjoy creating interface layouts that combine creative design with responsive interactivity. The conceptual and endless creativity that comes with the thought processes of a creative technologist really makes me proud to be included in this body of work. I really wish to devote my career to building creative branding for a company that suits those desi

Concept App Prototype

As I began ideating and brainstorming the logistics of my idea, I was able to settle on a concept that would allow me to expand my UX/UI and creative technology skills by allowing me to utilize platforms such as Figma, Adobe XD, AI tools, and graphic content that are conducive to conceptualizing an application. For this project, specifically, I came up with the idea of prototyping an app concept in which social networking and online connections are formed based on compatibility shown in birth charts and astrology. This networking app will allow users to scrub through different variations of compatible candidates for dating and/or friendships and allow for conversation to take place as a form of “match-based” relationships. Prototyping and responsive UI are solely done in Figma. I am still in the ideating phase but is worth noting that a lot of the inspiration, research, and design have been thoroughly worked through. Here is some progress: Blog Updates: Mood Board Initial Workflow

Voice User Interface

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UX design should be accessible to all types of people. With so much focus on visual aids and stimulation, a lot of us forget that UX can exist in an all-inclusive space. That being said, this project aimed to utilize voice as a responsive component to interface building. The use of Alexa and voice chatbots has opened my eyes to a limitless world of voice interfaces, and I wanted to apply it to a constructive project that can be used on my college campus. Due to mental stressors from the academic school year, there is an increase in stressed and anxious students on campus. There's a need to find a designated and isolated space to engage in self-care for mental health. This can easily be resolved by creating a space in one of NYU's academic buildings where students can go to engage in self-care. That being said, my team and I decided to do branding and content creation for a "Zen Den". This space is aided with the help of Alexa chatbot skills that were programmed to giv

3D for AR

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Here, youll find some more of my freelanced 3D modeling work. Again, my goal was to created UX experiences that can be integrated into the virtual. Thus, I utilized Snapchat, Meta, and Photoshop into to make wearable and usable 3D designs. You'll see that through the snapchat filters I made alongside my use of 3D modeling, I was accurately able to represent scenes of user experiences that fit into the process work that comes along with it. Enjoy! Glasses: Steamboat Emerging from Manhole Cover: Dinner Place Setting: This being my first formal introduction into 3D modeling world, I do appreciate my ability to grasp concepts regarding structuring and symmetrical design. The main achievement for me would definitely have to be utilizing my skills of 3D modeling and then transforming them into spaces integrated into the real world, thus, making it a user experience. Overall, I think disciplined practice will propell me into a farther place with endless possibilities in regards to UX.

Virtual Avatars

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My intent for this project was to create a self portrait of myself soley reliant upon 3D modeling and texture mapping in Maya, Unity, Unreal, and Photoshop. I wanted to be able to utilize skills developed in 3D imaging in VR to create an experience that can represent my exact features, but in a 3D digital world. My work was documented in Maya and produced to be made into an avatar that can be immersed into different visual scenes (see below).  This project really boosted my ability to create user experiences that is introduced inito a virtual realm. With my research in AI and 3D interactive narratives, I was really interested in learning how to play around with different methods of designs so that UX creators, such as myself, can combine interface design with 3D immersive designs. Rendering and file compression allowed me to be introduced into an organized and patterned workflow that I have become accustomed to. Self Portratit Virtual Avatar: Self Portrait rendered in a Maya scene Over

VR Installation Meta

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For this project, my goal was to encompass 3D modeling as well as test tracking to make a 3D filtered installation. Specifically, New York City's World Trade Center has artwork that features muraled art pieces installed by "The Mural Project" . With the focus of my inspiration being the garden boxes that are seen painted with various designs, I wanted to texture and model those exact designs onto a creative AR for VR experience. I worked heavily in Meta and Snapchat as well as Maya to create distinct features for these garden boxes. The final output was an image-tracked Snapchat filter that brings this art to life once your camera is pointed directly at it. These scenes appear once the camera recognizes these mural art garden boxes and translates them into designs that I have created. My design is encompassed in the process work shown below and pieced together in a short film that showcases this work in action. Brainstorming and Mission Statement: Progress Documentation:

Unreal Fashion

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Developing 3D cinema has definitely pivoted my UX/UI design by allowing me to incorporate virtual reality into user experiences. My well-thought-out and meticulous design in this medium of work has really solidified my urgency to create user experiences that can be seen in an entirely different realm. That being said, my problem statement encompassed the utilization of creative technologies to show designers that artistic capabilities should be limitless in their expression. With my development of learning 3D design and cinema, I was able to show how real-world creativity, such as fashion, can be used in the meta-world to create true artistic expression. With the world integrating itself more accurately into media, it's useful to be able to translate creativity into a digital experience, which will hopefully allow for an inclusive and free-ranged space of unique creative power. Imagine a digital space that can transport you into an artist's head. It's time to have represent

Creative Coding

This was probably one of my most fun creative projects. Reliant solely upon C++ and CSS, I was able to produce the output for a creative coding project that allows users to interact with abstract technological artwork. I wanted to use abstract forms of basic shapes to create a stimulating and immersive experience for the user. Through each keyboard selection, a "scene" is changed to transport users into a world of lively code. These structures were developed by hand using practices learned through coding experience.  I also included some game design and interactive projects including iterations of the popular game "Flappy Bird" and a firework landscape. Enjoy! Feel free to scrub through the coding structures which I have extensively included below! Creative Coding Art: /*int option=1; int xPos=200; int xDir=1; void setup() {   size(500, 500); } void draw() {   background(165,78,78);   stroke(240,160,160);      for(int x=0; x<width; x=x+20){   line(x,0,x,height);

Print Menu

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The mission statement for this project was to effectively design  a print menu for a trendy café using Adobe InDesign. I was prompted to include sections for appetizers, main courses, desserts, and beverages. I made sure to incorporate high-quality images, clear and readable font choices, and a cohesive color scheme that reflects the café's atmosphere. Most importantly, my goal was to work on organizing the menu in a visually appealing layout that enhances the overall dining experience for customers. Brainstorming and wireframing: I decided that I wanted to create my screen menu around the concept of a Canadian cafe and bistro that one would picture eating at, let's say, a cozy and discrete walk-in restaurant in the heart of Soho, NY. That being said, I pictured the theme of this menu being a very minimalistic and contemporary design with an emphasis on color themes of a cozy warm fall afternoon. Although this restaurant would be open all year round, I had a lingering thought o